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-- ~/.config/nvim/lua/thesiahxyz/utils/utils.lua
local M = {}
function M.print_current_file_dir()
local dir = vim.fn.expand("%:p:h")
if dir ~= "" then
print(dir)
end
end
function M.reload_module(name)
package.loaded[name] = nil
return require(name)
end
-- Function to reload the current Lua file
function M.reload_current_file()
local current_file = vim.fn.expand("%:p")
if current_file:match("%.lua$") then
vim.cmd("luafile " .. current_file)
print("Reloaded file: " .. current_file)
else
print("Current file is not a Lua file: " .. current_file)
end
end
function M.insert_file_path()
local actions = require("telescope.actions")
local action_state = require("telescope.actions.state")
require("telescope.builtin").find_files({
cwd = "~/.config", -- Set the directory to search
attach_mappings = function(_, map)
map("i", "<CR>", function(prompt_bufnr)
local selected_file = action_state.get_selected_entry(prompt_bufnr).path
actions.close(prompt_bufnr)
-- Replace the home directory with ~
selected_file = selected_file:gsub(vim.fn.expand("$HOME"), "~")
-- Ask the user if they want to insert the full path or just the file name
local choice = vim.fn.input("Insert full path or file name? (n[ame]/p[ath]): ")
local text_to_insert
if choice == "p" then
text_to_insert = selected_file
elseif choice == "n" then
text_to_insert = vim.fn.fnamemodify(selected_file, ":t")
end
-- Move the cursor back one position
local col = vim.fn.col(".") - 1
vim.fn.cursor(vim.fn.line("."), col)
-- Insert the text at the cursor position
vim.api.nvim_put({ text_to_insert }, "c", true, true)
end)
return true
end,
})
end
vim.api.nvim_set_keymap(
"i",
"<C-v>",
"<cmd>lua require('thesiahxyz.utils.utils').insert_file_path()<cr>",
{ noremap = true, silent = true }
)
function M.create_floating_scratch(content)
-- Get editor dimensions
local width = vim.api.nvim_get_option_value("columns", {})
local height = vim.api.nvim_get_option_value("lines", {})
-- Calculate the floating window size
local win_height = math.ceil(height * 0.8) + 2 -- Adding 2 for the border
local win_width = math.ceil(width * 0.8) + 2 -- Adding 2 for the border
-- Calculate window's starting position
local row = math.ceil((height - win_height) / 2)
local col = math.ceil((width - win_width) / 2)
-- Create a buffer and set it as a scratch buffer
local buf = vim.api.nvim_create_buf(false, true)
vim.api.nvim_set_option_value("buftype", "nofile", { buf = buf })
vim.api.nvim_set_option_value("bufhidden", "wipe", { buf = buf })
vim.api.nvim_set_option_value("filetype", "sh", { buf = buf }) -- for syntax highlighting
-- Create the floating window with a border and set some options
local win = vim.api.nvim_open_win(buf, true, {
relative = "editor",
row = row,
col = col,
width = win_width,
height = win_height,
border = "single", -- You can also use 'double', 'rounded', or 'solid'
})
-- Check if we've got content to populate the buffer with
if content then
vim.api.nvim_buf_set_lines(buf, 0, -1, true, content)
else
vim.api.nvim_buf_set_lines(buf, 0, -1, true, { "This is a scratch buffer in a floating window." })
end
vim.api.nvim_set_option_value("wrap", false, { win = win })
vim.api.nvim_set_option_value("cursorline", true, { win = win })
-- Map 'q' to close the buffer in this window
vim.api.nvim_buf_set_keymap(buf, "n", "q", ":q!<CR>", { noremap = true, silent = true })
end
return M
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