summaryrefslogtreecommitdiff
path: root/dwmblocks/README.md
diff options
context:
space:
mode:
Diffstat (limited to 'dwmblocks/README.md')
-rwxr-xr-xdwmblocks/README.md44
1 files changed, 44 insertions, 0 deletions
diff --git a/dwmblocks/README.md b/dwmblocks/README.md
new file mode 100755
index 0000000..7d21e30
--- /dev/null
+++ b/dwmblocks/README.md
@@ -0,0 +1,44 @@
+# dwmblocks
+
+Modular status bar for dwm written in c.
+
+# Modifying blocks
+
+The statusbar is made from text output from commandline programs. Blocks are
+added and removed by editing the config.h file.
+
+# Luke's build
+
+I have dwmblocks read my preexisting scripts
+[here in my dotfiles repo](https://github.com/LukeSmithxyz/voidrice/tree/master/.local/bin/statusbar).
+So if you want my build out of the box, download those and put them in your
+`$PATH`. I do this to avoid redundancy in LARBS, both i3 and dwm use the same
+statusbar scripts.
+
+# Signaling changes
+
+Most statusbars constantly rerun every script every several seconds to update.
+This is an option here, but a superior choice is giving your module a signal
+that you can signal to it to update on a relevant event, rather than having it
+rerun idly.
+
+For example, the audio module has the update signal 10 by default. Thus,
+running `pkill -RTMIN+10 dwmblocks` will update it.
+
+You can also run `kill -44 $(pidof dwmblocks)` which will have the same effect,
+but is faster. Just add 34 to your typical signal number.
+
+My volume module *never* updates on its own, instead I have this command run
+along side my volume shortcuts in dwm to only update it when relevant.
+
+Note that all modules must have different signal numbers.
+
+# Clickable modules
+
+Like i3blocks, this build allows you to build in additional actions into your
+scripts in response to click events. See the above linked scripts for examples
+of this using the `$BLOCK_BUTTON` variable.
+
+For this feature to work, you need the appropriate patch in dwm as well. See
+[here](https://dwm.suckless.org/patches/statuscmd/).
+Credit for those patches goes to Daniel Bylinka (daniel.bylinka@gmail.com).